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1. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Dior Ambraelle wrote: Here is an idea that most likely will break everything, and would probably require to change the current approach, but I just want to leave it here. Rare, pirate faction subsystems. One subsystem of each type, these woul...
- by Chance Ravinne - at 2017.06.09 13:36:40
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2. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Lightbringer wrote: Does the stupid faction BS Nerf take into account this just as stupid nerf aswell? Yesterday people complained the Battleship nerf would make Carriers the default king of the meta. Now CCP is dealing with Carriers and peo...
- by Chance Ravinne - at 2017.06.09 12:07:19
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3. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
The crazy conspiracy theories about SP loss being maintained for infinite financial gain are just nuts. If CCP was that greedy for injector cash they would have given T3Ds SP loss. Nobody would have batted an eye. Anyway the SP loss is no longer...
- by Chance Ravinne - at 2017.06.03 01:48:45
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4. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Jeremiah Saken wrote: Those are subsystems bonuses. What are the base hull stats? We need to know what values we are adding by subs. Local rep strenght on covert subsystem is per level? Make covert subsytem split bonuses between active/passive...
- by Chance Ravinne - at 2017.05.30 19:51:28
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5. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Gonna need more time to look this over, but at initial glance I am VERY excited about the covert ops possibilities with these options. My greatest reserve has been that the changes would present no compelling reason to ever fly a T3C over a Strati...
- by Chance Ravinne - at 2017.05.30 18:25:15
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6. Solo PVP in wormholes - Weapon of choice, fitting and methods? - in Wormholes [original thread]
Keep in mind with the upcoming T3C changes and the introduction of the CONCORD covops ships, the meta will get shaken up A LOT!
- by Chance Ravinne - at 2017.04.24 15:44:04
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7. Solo PVP in wormholes - Weapon of choice, fitting and methods? - in Wormholes [original thread]
Stratios is undisputedly the best ship possible for solo wormhole hunting. Scan bonus to map chains and locate targets fast Easily fit to shield buffer, armor buffer, active armor, or even hull tank Drones do high application damage an...
- by Chance Ravinne - at 2017.04.13 04:39:57
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8. Use Randomization and Contract Slots to Make the Bounty System FUN - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: So, another 'allow bounties to get around CONCORD in High Sec' idea to "improve" the bounty system? So, first problem here, what's to stop someone from cycling through this with alts? This is answered in your next qu...
- by Chance Ravinne - at 2017.04.10 20:16:03
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9. Use Randomization and Contract Slots to Make the Bounty System FUN - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: So what happens when all of your bounty slots are unsubbed, jita alts, titan pilots, cyno alts and/or AFK cloakers? You know, people you can't actually kill as a highsec bounty hunter? Especially if you don't have the LP r...
- by Chance Ravinne - at 2017.04.10 20:12:13
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10. Use Randomization and Contract Slots to Make the Bounty System FUN - in Player Features and Ideas Discussion [original thread]
I've put together a video to explain my thoughts on a relatively simple bounty hunting system that would replace and improve the existing (and unfun) system. HERE IS THE VIDEO The system, for anyone who doesn't want to watch, is based on two t...
- by Chance Ravinne - at 2017.04.10 19:01:14
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11. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Agreed with others, the RLML issue is more the burst damage during the clip, the long reload is almost inconsequential if you delete your target before you ever need to reload. Decreasing clip size so that rapid launchers are still good to delete ...
- by Chance Ravinne - at 2017.04.01 20:49:53
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12. Sticky:[May] CONCORD Aerospace Promotional Ships - in Upcoming Feature and Change Feedback Center [original thread]
I know everyone is waiting anxiously for feedback from the CEO of EVE's #1 covert ops corporation. Here it is: These ships are too interesting and unique to be limited only to players who have excess dollars and PTOs to spare on exotic, live EVE ...
- by Chance Ravinne - at 2017.04.01 20:41:57
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13. Trilambda Feature Feedback - Suns, Hangars and Logos! - in Test Server Feedback [original thread]
If you do a CEO overlay, having text with it would be cool. If it's just a portrait, new players might not know what it means. (IMAGE HERE) Mister Bigshot CEO, Your Average EVE Corp Last Online: 204 days
- by Chance Ravinne - at 2017.03.30 18:21:35
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14. Does Scan deviation effect initial signiture position? - in Ships and Modules [original thread]
The best way to check this would be to go to the same system with two characters (one highly skilled and the other not) and compare their probe maps.
- by Chance Ravinne - at 2017.03.24 15:54:52
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15. Does Scan deviation effect initial signiture position? - in Ships and Modules [original thread]
Great question, gonna tag this because I'd like to know as well. Also curious if certain levels of Astrometric Acquisition are basically worthless due to server tick rounding.
- by Chance Ravinne - at 2017.03.20 19:16:00
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16. Announcing the WINGSPAN Torpedo OutReach Program - in EVE General Discussion [original thread]
Sonya Corvinus wrote: living in j-space for years, I've yet to run into wingspan. then again, I don't pay much attention to daytrippers who don't actually live in j-space. Statistically speaking, a 2-person corporation would be unlikely by s...
- by Chance Ravinne - at 2017.03.18 16:14:20
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17. [March] Character's Total Net Worth estimation - in Upcoming Feature and Change Feedback Center [original thread]
The smugposts are going to be REAL. 10/10, thanks CCP!
- by Chance Ravinne - at 2017.03.10 16:23:40
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18. [March] Structure, Drone & Fighter improvements from Team Five ... - in Test Server Feedback [original thread]
Great changes. Looking forward to easier Stratios piloting. THANK YOU!
- by Chance Ravinne - at 2017.02.23 19:45:25
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19. Zkill guide to Running for CSM 12 by rhiload - in CSM Campaigns [original thread]
Quote: I would instead draw comparisons between rhiload and CSM 10 member WingspannTT (Chance Ravinne) who demonstrated how youtube popularity without any substance to back it up, makes for a hollow and useless CSM member. Seriously Hyde? ...
- by Chance Ravinne - at 2017.02.08 04:13:01
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20. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
STEVE I'm sure you remember one year ago on CSM X we sat in CCP's offices and asked for bubbles to have shorter lifespans (1 to 2 days) AND to generate killmails a la modern structures. These things are out of control. They pollute gates and get ...
- by Chance Ravinne - at 2017.02.01 21:59:27
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